The Great Game

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Pumpkin Spice Is White Girl Kryptonite

What do these folks have in common? – A CT Podcaster – A CT artist – One of the Six Pack – A Multi Hyphenate actress – A Stephen King superfan   They make up the 1st part of our 2 part coverage of CT HorrorFest, which we sponsored and recorded at! Listen In and Read More

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The Great Game, Ready’Reat 3 – Ready’Reat 4, 596 CY

Grewhawk

Last session, the party had been split up, regrouped and had been surrounded by moaning villagers. After killing the entire group of 30 villagers, the party discovered a crying boy the following morning. The boy accused the group of killing his parents, but had instructions to lead them all to his Master Staad. This session Read More

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The Great Game – Interlude 3: Pyga

Grewhawk

By the latter portion of 594 CY, the now notorious FoJ had claimed a base of operations in the Western portion of territory controlled by the Free City of Dyvers. One of their members, Giraud, has begun an orphanage and training ground for upcoming adventurers. The first class to graduate from the associated school called Read More

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The Great Game – Interlude 2: Shoshana

Grewhawk

With snowstorms devastating the group’s availability, the Great Game takes another break in the tale to explore another Non-Player Character associated with the FoJ. Enjoy! In early 594 CY, a fledgling Fond of Justice League was headed into the Sea of Dust in search of a ruined city and the grand adventure that accompanied it. Read More

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The Great Game, Harvester 25 – Patchwall 27, 596 CY

Grewhawk

Previously, the Baron of Kron Kite and leader of the Fond of Justice (League) organized a rescue mission with the surviving members of a team of FoJ friends who were helping the druid Killian complete a task as requested by her order. Succeeding in the rescue, the entirety of the group recuperated at the Barony. Read More

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The Great Game, Harvester 24, 596 CY

Grewhawk

At the end of last session, the half-orc warrior Giraud had broken the large, gem-like structure that had ensnared the soul-spirits of most of his fellow explorers. Using magical items borrowed from the others, he was able to protect himself and destroy the gemoid, with the hopes that all involved would be saved. Nearby, the Read More

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The Great Game, Harvester 21-24, 596 CY

Grewhawk

The group had been nearly wiped out due to a magical device in a tower of the Baron Zaro. After the loss of one more member, Morton took action to return the survivors home and bring the others back to the land of the living. Once back in the Flanaess, the five remaining comrades took Read More

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The Great Game, Harvester 17-22, 596 CY (Including Days 5-9)

Grewhawk

Following much debate and a regrouping of the entire party, they forewent any continued search for the Baron, who all now agree is a wampyr. Choosing instead to explore the seemingly abandoned castle, the group went up a large tower that had and entrance in the interior part of the castle’s ground floor. Nearing the Read More

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The Great Game, Harvester 17, 596 CY (Day 5 – continued, part 2)

Grewhawk

The party had just finished with a fight with some flying, humanoid critters at the bottom of a large stairwell leading deep beneath the castle of Baron Zaro. The Baron himself had disappeared earlier, after a pitched battle initiated by Giraud. Nadrine took stock of the injured within the company and ministered some healing, starting Read More

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The Great Game, Harvester 17, 596 CY (Day 5 – continued)

Grewhawk

The group had met with the Baron Zaro, lord of the area called Pottsylvania, in the hope to secure an answer to their search for a vampire called Staad or a way to return home. After meeting the Baron, he offered to lodge them and send messages to his contemporaries regarding their search. While waiting Read More

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The Great Game, Harvester 16-17, 596 CY (Day 4-5)

The party had been brought to the encampment of the Carna, a group of people near Pottsylvania who have reached some form of agreement with the Baron Zaro, ruler of the land. Their guide, Zito, would lead the group to the Baron’s castle the morning after coming to the encampment. Day 4 Zito wakes the Read More

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