Well hello there everyone, it’s been a minute since I’ve actually sat down to write a review of a game. My ever expanding list of responsibilities behind the scenes at “The Pint” have exploded in recent months and I have found far less time to get back to my roots, which is playing fun games and then Read MoreNo Comments on GAMING POINT OF LOU QUICK HIT – A TEA PARTY IN PANDORA
“I propose to consider the question, ‘Can machines think?’” – Alan Turing I love tabletop RPG’s, and as “Dungeons And Dragons” was the game that I cut my teeth on decades ago in elementary school, it more than any other, has held a special place in my heart. Creating a character that I could pour a Read MoreNo Comments on GAMING POINT OF LOU QUICK HIT – STATUS REPORT!!!
I have a love / hate relationship with the entire “Party Game Genre”, I can most certainly understand the appeal of easy to learn games that cater to the masses (many times the inebriated masses), but I also bemoan their lack of depth and strategy. Not to say they are BAD games, I just don’t Read MoreNo Comments on GAMING POINT OF LOU – CHEER UP!
The Con Season officially kicked off for The Pint this past weekend at the third annual CT Gamer Con. Hosted by none other than the prolific Mitch Hallock, who also spearheads the equally amazing Terrificon, which also resides at Mohegan Sun. It’s always a good time getting to see folks we don’t always get to Read MoreNo Comments on THE PINT INVADES – CT GAMER CON 2019
Alright here we go: no bias, no agenda. I’ve spent the last couple of weeks putting some serious time into Anthem (after all, a game of this type cannot fairly be reviewed until you have spent a significant amount of time leveling up, hitting the endgame, and seeing how that core loop will function) I Read MoreNo Comments on GAMING POINT OF LOU – THE FAIREST ANTHEM REVIEW OF THEM ALL
Last session, the party had been split up, regrouped and had been surrounded by moaning villagers. After killing the entire group of 30 villagers, the party discovered a crying boy the following morning. The boy accused the group of killing his parents, but had instructions to lead them all to his Master Staad. This session Read MoreNo Comments on The Great Game, Ready’Reat 3 – Ready’Reat 4, 596 CY
It has been one week since my annual return from Lake Geneva, Wisconsin, widely regarded as the place Role Playing Games were conceived. I have made the trek for the past seven years to participate in GaryCon, a small- to mid-sized congregation of game players celebrating the life of Gary Gygax, one of the creators Read MoreNo Comments on GaryCon VIII: An Adventure
At the end of last session, the half-orc warrior Giraud had broken the large, gem-like structure that had ensnared the soul-spirits of most of his fellow explorers. Using magical items borrowed from the others, he was able to protect himself and destroy the gemoid, with the hopes that all involved would be saved. Nearby, the Read MoreNo Comments on The Great Game, Harvester 24, 596 CY
Arguably the best board game ever printed, Civilization (or the additional “Advanced” Civilization) continues to wreak havoc at game conventions and living rooms across the globe. Playable in just under 10 hours for a serious group of 7 (12 or more if you’re playing with less intensity or fewer bodies) this game will test the Read MoreNo Comments on Pics to Fill Space
The group of 15 left the city of Veluna, headed east towards the hills known as the Lorridges. Choosing to go directly into the hills, the group has an uneventful trek until the 10th, where they locate the first village. Investigations of the tiny settlement of gnome-sized homes have them finding the lone remaining villager, Read MoreNo Comments on The Great Game, Harvester 9 through 11, 596CY